However, the main attraction is the "story battle," which is basically a prettied-up arcade mode that gives each character a storyboard-style intro and epilogue, as well as a prerendered ending cutscene. You've got arcade, time attack, and survival mode where you'll fight progressively tougher computer opponents versus mode for taking on a friend training and practice mode for trying out all of your fighter's moves and team battle mode where you can choose multiple fighters and you have to defeat opposing team members one at a time. Tekken 4 offers a standard assortment of gameplay modes, all of which revolve around pitting two skilled martial artists against each other in elimination matches. But you could still call it one of the better fighting games in years.īy clicking 'enter', you agree to GameSpot's Beyond that, Tekken 4, like its predecessors, is an ideal fighting game both for those who've been playing fighting games for years, as well as for those who've never played a fighting game before. That's both the bad news and the good news: The similarities between this and previous Tekkens are obvious, but the changes are appreciable (though arguably not all for the best) and the new characters are cool. Released months ago for Japanese PS2 owners and more than a year ago in arcades, Tekken 4 really isn't much different from Tekken Tag Tournament before it, which itself was very similar to 1997's Tekken 3. Tekken 4 features several new characters. So perhaps it's no great surprise that the company didn't exactly aim for the moon with its latest offering, Tekken 4. At any rate, Namco has dominated the 3D-fighting genre for years, between its Tekken games and Soul Calibur. Actually, it's remained one of the finest fighting games for the system ever since, though given that fighting games are pretty scarce these days, maybe that isn't saying much. Maybe one day I can join my friends in the orange ranks and beyond, but for now I'm feeling pretty good with where I'm at.When the PlayStation 2 launched in late 2000, Tekken Tag Tournament was one of the best games in the system's starting lineup. I've still got a lot to learn, but being able to display my yellow rank felt like the first step to being a better player. Getting good in any game is usually an enjoyable journey, but I've never felt more satisfied than doing it in a fighting game. Accompanied by my endlessly supportive friends in Discord to celebrate my achievement, I felt damn good about how far I'd come in mere weeks. I bloody did it! I won and was rewarded with the "Promoted to Warrior" graphic emblazoned across my screen. The match ended, and Lucky Chloe's victory screen appeared. I played as well as I could, waiting for my moment and trying my best to remember all my inputs. I was playing well though, and only needed to take three more rounds to finally parade my yellow rank in front of my pals (who are all placed far higher than me, mind you). A silly online rank is trivial when you boil it down, but I was nervous to tackle it at last. Turns out having some semblance of an idea what you're doing actually feels pretty good! Managing to pull off an entire combo without dropping was a victory in itself, but managing to do it while also clinching the win over my opponent was even cooler.Īfter claiming 59 victories, my promotion match to Warrior was finally upon me. Learning to play with patience, watching out for punishable moves, and learning a couple of combos saw me fly through matches. Being able to stream my games and receive instant feedback about what I was doing wrong, which moves I should be using, and ways to out-gimmick the gimmicks gave me a leg-up not every low-level player is afforded.īefore I knew it, I was actually… getting better? I clawed my way out of the teal ranks with surprising ease, leaving the seemingly arduous task of battling my way through green rank to Warrior. Thankfully, I'm surrounded by wonderful friends who also happen to be ridiculously good at Tekken. Frequently eating shit and not quite having enough experience to figure out why was rough.
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